POV-Ray : Newsgroups : povray.binaries.images : D--- : Re: D Server Time
4 Oct 2024 21:12:26 EDT (-0400)
  Re: D  
From: Dearmad
Date: 22 Feb 1999 00:54:02
Message: <36D0F1F3.E9662B4A@europa.com>
GrimDude wrote:
> 
>   Come on, guys! It has to be a turbulated brick as input to an hf_gray_16
> imag, then...
> 
>   Guessing, but that's what I've done in the past.
> 
>   Well done, too, though! :)

Not macro details please, specific details please.

The *little* finetuning details to his walls are very well done.  Anyone
could guess heightfield.  I didn't ask for *modelling* details... but...

details on wall texture please.

> 
> GrimDude
> vos### [at] arkansasnet
> 
> Dearmad wrote in message <36D0DB59.E3533187@europa.com>...
> >details on the wall texture please.
> >
> >
> >--
> >Stuff for POLYRAY, some raytraced images, and
> >DTA can be found at:
> >http://www.europa.ccom/~dearmad

-- 
Stuff for POLYRAY, some raytraced images, and
DTA can be found at:
http://www.europa.ccom/~dearmad


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